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Kirkland, E. (2022). Videogames and the Gothic. London; New York: Routledge.

https://doi.org/10.31425/0042-8795-2025-4-186-191

Abstract

The review discusses Videogames and the Gothic by Ewan Kirkland. In his study, Kirkland argues that videogames naturally tend towards the Gothic and not only constitute a perfect medium for the adaptation of a Gothic narrative but also boast characteristics that ensure its enrichment and transformation. The review follows Kirkland’s theoretical exposition and his understanding of the Gothic as such, including its broad scope and inherent transmediality, which prompts the view of the Gothic and videogames as closely connected phenomena. Following the book’s structure, the reviewer proceeds from theory to case studies. Kirkland’s approach comprises three components reflecting the subjects of the studies: the narrative, iconography, and mechanics of the game. By demonstrating the practical implications of the author’s approach, the review concludes that Kirkland succeeds in proving his hypothesis.

About the Author

G. I. Ilyin
Russian State University for the Humanities
Russian Federation

Gleb I. Ilyin, master’s student

6 Miusskaya Sq., Moscow, 125047



References

1. Bloom, C. (2010). Gothic histories: The taste for terror, 1764 to the present. London; New York: Continuum.


Review

For citations:


Ilyin G.I. Kirkland, E. (2022). Videogames and the Gothic. London; New York: Routledge. Voprosy literatury. 2025;(4):186-191. (In Russ.) https://doi.org/10.31425/0042-8795-2025-4-186-191

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ISSN 0042-8795 (Print)